About Me

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I’m a Houdini Artist with a focus on dynamic FX and procedural systems. I’m based in Potsdam, Germany - a lovely city close to the vibrant Berlin. I also have some look-dev experience with Houdini and Mantra and can provide compositings with Nuke communicating my idea.

I’m interested in how and why things work the way they do. Having this technical side I like creating new assets/tools that generate interesting visuals, automate repetitive tasks and simplify workflows.

Around SideFX’s Houdini as my main software I’m using Nuke to precomp and present my work and I know my way around Maya. I mostly render with Mantra/Karma but am also familiar with Redshift for Houdini. I’m currently looking into exploring realtime software such as Embergen and Unreal Engine.

Within Houdini I’m using a lot of VEX scripting, some Python to build tools and I want to start learning C++ and openCL.

It makes use of a variety of open source projects including:

Learn more and contribute on GitHub.

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